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Sm64 color code generator easter eggs
Sm64 color code generator easter eggs











sm64 color code generator easter eggs

You can only spawn one type of an object, for e.g., you can't choose what type of Koopa to spawn.įor the behaviour values please go to SM64 Exposed Behaviour Values.Īs well as using the code that follows you can also use my Spawn code generator program which will create Spawn object version 3,0 codes for different objects. Do not press other buttons with the D-pad or shoulder L button otherwise the code will not work.

#Sm64 color code generator easter eggs update

Make sure you select the right values otherwise the game may crash-see Super Mario 64 Exposed section about SM64 for values to use (you don't need the 1300) if you spawn too many objects the game will freeze.ĭue to the way the code works, Mario's health will not update as it should making him invincible. To modify the behaviour value (in hex)-shown as BHV (BHR in NTSC version as there's no colourful V character)-use the D-pad up and down, and then press the shoulder left button to spawn the object at Mario's position (the code is very sensitive so it's likely that many objects will be created with a single press). use the D-pad left and right buttons to alter the GID value (in hex) which is the graphic ID, i.e., what the object to spawn should look like. To do that, add a new cheat and copy half the code into it and then copy the bottom half into another new cheat turn both halves on as if they were a single cheat (I have divided the codes for you): I have tested the PAL code on a real N64 but to get the PAL and NTSC code to work with Project64 you have to split the code in half and activate both parts.

sm64 color code generator easter eggs

Turn this code on before the title screen.













Sm64 color code generator easter eggs